Conclusion

Battlefield three certainly looks like an impressive game though to be honest betwixt testing and the frustrating setup procedure for each iteration, I've non had much of a risk to play information technology fully. From what I was able to gather, there is however much to be done. The lack of an in-game server browser is troubling, while the inability to change any settings without being in a game and spawned is just down correct foolish.

Of course, at that place'due south a beta for a reason and we have to endeavor and treat information technology as such. The night later the beta went live our editor Matthew DeCarlo organized a Friday Night Fragfest (we host such an event every Friday dark), then I felt it was best to ask him about his impressions of the game.

Matt felt the game'south graphics were groovy -- particularly if the final version is going to be fifty-fifty better -- and that the audio was fantastic. However the gameplay could only be described as buggy. There were issues that acquired people to glitch into things they shouldn't take, while the hitting detection is also very poor. Matt wasn't keen on the beta map either or the game way which required too much crawling around and he went on… The menu organisation is best described as a cruel joke and he found the chat box oddly placed at the acme and somewhat to the correct of the screen making the chat UI feel amateurish.

In a nutshell, initial impressions on gameplay are not great but this is a very limited beta, and so we will leave it at that. Still it's scary to recall how much piece of work Dice has yet to get done in less than a calendar month for Battlefield iii to succeed.

Equally for my impressions on how well the game performs, BF3 certainly looks neat when using the high quality settings but I'k not certain the visuals justify ~50fps out of the GeForce GTX 580 at 1920x1200 and 45fps from the Radeon HD 6970. The ultra settings are not fully developed so I won't annotate on them.

For a game that was seen utilizing six threads quite efficiently, nosotros were pleased to meet that the dual-core Phenom II X2 was only 20% slower than a similar configured quad-cadre processor.

Information technology'south been squeamish to see AMD and Nvidia competing so aggressively to evangelize improved support and compatibility for Battlefield iii. Testing revealed that both Crossfire and SLI worked well, though every now and then flickering glitches were noticed when using either engineering science. A large number of gamers are reporting flickering issues with single GPU configurations as well, so this is some other issue that will needed to be addressed earlier the game is released.

The Battlefield 3 beta has somewhat disappointed as nosotros were hoping to see a more polished game but a month abroad from release. That said we'll reserve terminal judgment until then and expect a detailed functioning assay once Battlefield 3 is officially released.